Bug-ID 58
bug-type visual
send 2015-12-20 21:34:08
reported by Shining
game version 25
state open
ich bin in der tür
[2015-Dec-20 21:24:34] --- Logging Zirkonia version 25 ---
[2015-Dec-20 21:24:34] Irrlicht Engine version 1.8.0
[2015-Dec-20 21:24:34] Microsoft Windows 7 Professional Edition Service Pack 1 (Build 7601)
[2015-Dec-20 21:24:34] Using renderer: OpenGL 4.5.0
[2015-Dec-20 21:24:34] GeForce GTX 670/PCIe/SSE2: NVIDIA Corporation
[2015-Dec-20 21:24:34] OpenGL driver version is 1.2 or better.
[2015-Dec-20 21:24:34] GLSL version: 4.5
[2015-Dec-20 21:24:34] Resizing window (1280 720)
[2015-Dec-20 21:24:34] KyaraWorks up and running!
[2015-Dec-20 21:24:34] Systemlanguage: English
[2015-Dec-20 21:24:34] Version: 0.3 Pre-Alpha
[2015-Dec-20 21:24:34] Debuglevel: 1 (Displaying all messages)
[2015-Dec-20 21:24:34] Press F1 top open console and type 'kyara help' to get full command listing
[2015-Dec-20 21:24:34] kyara driver
[2015-Dec-20 21:24:34] **************************************
[2015-Dec-20 21:24:34] RENDER_TO_TARGET: true
[2015-Dec-20 21:24:34] HARDWARE_TRANSFORM_LIGHTING: true
[2015-Dec-20 21:24:34] MATERIAL_MULTITEXTURE: true
[2015-Dec-20 21:24:34] BILINEAR_FILTER: true
[2015-Dec-20 21:24:34] MIP_MAP: true
[2015-Dec-20 21:24:34] MIP_MAP_AUTO_UPDATE: true
[2015-Dec-20 21:24:34] STENCIL_BUFFER: false
[2015-Dec-20 21:24:34] VERTEX_SHADER_1_1: true
[2015-Dec-20 21:24:34] VERTEX_SHADER_2_0: true
[2015-Dec-20 21:24:34] VERTEX_SHADER_3_0: false
[2015-Dec-20 21:24:34] PIXEL_SHADER_1_1: true
[2015-Dec-20 21:24:34] PIXEL_SHADER_1_2: true
[2015-Dec-20 21:24:34] PIXEL_SHADER_1_3: false
[2015-Dec-20 21:24:34] PIXEL_SHADER_1_4: false
[2015-Dec-20 21:24:34] PIXEL_SHADER_2_0: true
[2015-Dec-20 21:24:34] PIXEL_SHADER_3_0: false
[2015-Dec-20 21:24:34] GLSL: true
[2015-Dec-20 21:24:34] HLSL: false
[2015-Dec-20 21:24:34] TEXTURE_NSQUARE: true
[2015-Dec-20 21:24:34] TEXTURE_NPOT: true
[2015-Dec-20 21:24:34] FRAMEBUFFER_OBJECT: true
[2015-Dec-20 21:24:34] VERTEX_BUFFER_OBJECT: true
[2015-Dec-20 21:24:34] ALPHA_TO_COVERAGE: true
[2015-Dec-20 21:24:34] MULTIPLE_RENDER_TARGETS: true
[2015-Dec-20 21:24:34] GEOMETRY_SHADER: true
[2015-Dec-20 21:24:34] OCCLUSION_QUERY: true
[2015-Dec-20 21:24:34] BLEND_OPERATIONS: true
[2015-Dec-20 21:24:34] **************************************

[2015-Dec-20 21:24:34] Microsoft Windows 7 Professional Edition Service Pack 1 (Build 7601)
[2015-Dec-20 21:24:34] ProcessorSpeedMHz: 4228
[2015-Dec-20 21:24:34] SystemMemory: 4194303 / 4194303

[2015-Dec-20 21:24:34] Kyaraworks Init: 0ms
[2015-Dec-20 21:24:34] Loading effect database: 16ms
[2015-Dec-20 21:24:34] Init languagesystem: 13ms
[2015-Dec-20 21:24:34] Loading resource-database: 14ms
[2015-Dec-20 21:24:35] Register event data: 83ms
[2015-Dec-20 21:24:35] Create Textsystem: 0ms
[2015-Dec-20 21:24:35] Loading item-database: 2ms
[2015-Dec-20 21:24:35] Loading skill-database: 1ms
[2015-Dec-20 21:24:35] Loading character-database: 6ms
[2015-Dec-20 21:24:35] Creating shader: transparency
[2015-Dec-20 21:24:35] Creating shader: addColor
[2015-Dec-20 21:24:35] Creating shader: transparencyWithLight
[2015-Dec-20 21:24:35] Creating shader: transparencyVertex
[2015-Dec-20 21:24:35] Creating shader: battlefieldTile
[2015-Dec-20 21:24:35] Creating shader: pictureFog
[2015-Dec-20 21:24:35] Creating shader: pictureFogAlpha
[2015-Dec-20 21:24:35] Creating shader: circleFlash
[2015-Dec-20 21:24:35] Creating shader: dissolve
[2015-Dec-20 21:24:35] Creating shader: guiMapPass
[2015-Dec-20 21:24:35] Creating shader: floatingFog
[2015-Dec-20 21:24:35] Creating shader: Map
[2015-Dec-20 21:24:35] Creating shader: FOW2
[2015-Dec-20 21:24:35] Creating shader: SmoothBorder
[2015-Dec-20 21:24:35] Creating shader: fire
[2015-Dec-20 21:24:35] Creating shader: detail
[2015-Dec-20 21:24:35] Creating shader: bookpage
[2015-Dec-20 21:24:35] Creating shader: glow
[2015-Dec-20 21:24:35] Creating shader: character
[2015-Dec-20 21:24:35] Creating shader: skilldodge
[2015-Dec-20 21:24:35] Creating shader: xerfog
[2015-Dec-20 21:24:35] Creating shader: tile_layer1
[2015-Dec-20 21:24:35] Creating shader: windowglow
[2015-Dec-20 21:24:35] 175ms
[2015-Dec-20 21:24:35] 128ms
[2015-Dec-20 21:24:35] Creating shader: FOW
[2015-Dec-20 21:24:35] Creating shader: FOW_alpha
[2015-Dec-20 21:24:35] Could not open file of texture: data/schr1.png
[2015-Dec-20 21:24:35] Could not open file of texture: white_1.png
[2015-Dec-20 21:24:35] Creating shader: glow
[2015-Dec-20 21:24:36] Ks init: 32ms
[2015-Dec-20 21:24:36] Created Debug objects: 15ms
[2015-Dec-20 21:24:36] Screensize changed to 1280x720!
[2015-Dec-20 21:24:36] New gamelogic activated : Root Stratos GameLogic
[2015-Dec-20 21:25:35] 61146:59
[2015-Dec-20 21:25:53] (debug) START:prologue clean
[2015-Dec-20 21:25:59] 83063:16
[2015-Dec-20 21:26:02] 88069:20
[2015-Dec-20 21:27:21] 166982:22
[2015-Dec-20 21:28:01] 216985:53
[2015-Dec-20 21:28:44] 285938:59
[2015-Dec-20 21:29:15] 317542:59
[2015-Dec-20 21:30:44] 406301:59
[2015-Dec-20 21:31:27] (debug) MILESTONE: Got book!
[2015-Dec-20 21:33:45] Saved screenshot!
[2015-Dec-20 21:33:46] 601436:58